This is really cool! I'd love to see it taken further, and as others have mentioned have more reason behind the drawing. I think you could start simple (programming wise) by having the drawing contribute more to the generation of paint. Make the player have to mix colours on the canvas by painting over them to unlock new ones! That sort of thing.
I think there are tons of directions you could take this, very interested to see where it goes if you keep working on it!
Hey, thank you! My original idea was that it'd be a survival crafting game where you draw the environment, but I got impatient and wanted to release SOMETHING lol
Game seems cool but I struggle to find an objective with the game. I would love if the game could recognize structures you're drawing and change the gameplay like that.
Like if I draw a tower, the came would know it's a dungeon and spawn enemies.
Also, it's bugging me that everything is blurry while walking.
All in all, it seems like a really unique and fun idea, but as it's really lacking any game-elements, it feels more like photoshop and less like a game
Hey, thanks for the feedback! I wanted to add more/better objectives, but I ran out of time, haha. Your idea about the game recognizing what you draw is really cool! Can you explain to me what you mean by everything being blurry when you walk? I'm not having any issues on my end, so I'm a little confused.
I realize this is not what you were trying to make, but I would love to see some RPG elements to this game. If you add loot, weapons and enemies, then place these around the map, the player can draw towards it and interact with them. Perhaps you can only enter certain areas or complete puzzles by using the right terrain.
I don't know, I see a lot of potential in the RPG genre mixed with the world-drawing
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This is really cool! I'd love to see it taken further, and as others have mentioned have more reason behind the drawing. I think you could start simple (programming wise) by having the drawing contribute more to the generation of paint. Make the player have to mix colours on the canvas by painting over them to unlock new ones! That sort of thing.
I think there are tons of directions you could take this, very interested to see where it goes if you keep working on it!
Hey, thank you! My original idea was that it'd be a survival crafting game where you draw the environment, but I got impatient and wanted to release SOMETHING lol
Game seems cool but I struggle to find an objective with the game. I would love if the game could recognize structures you're drawing and change the gameplay like that.
Like if I draw a tower, the came would know it's a dungeon and spawn enemies.
Also, it's bugging me that everything is blurry while walking.
All in all, it seems like a really unique and fun idea, but as it's really lacking any game-elements, it feels more like photoshop and less like a game
Hey, thanks for the feedback! I wanted to add more/better objectives, but I ran out of time, haha. Your idea about the game recognizing what you draw is really cool! Can you explain to me what you mean by everything being blurry when you walk? I'm not having any issues on my end, so I'm a little confused.
The player character is a bit blurry and the instructions text is blurry on my end when walking
Interesting, thanks for clarifying.
I realize this is not what you were trying to make, but I would love to see some RPG elements to this game. If you add loot, weapons and enemies, then place these around the map, the player can draw towards it and interact with them.
Perhaps you can only enter certain areas or complete puzzles by using the right terrain.
I don't know, I see a lot of potential in the RPG genre mixed with the world-drawing
Same, although my initial idea was a survival crafting game where you draw land masses and shelters and whatnot.